Rocket Math is a fact-fluency drill program schools and homeschoolers assign to students — timed worksheets and an online tutor version, tracked by a teacher or parent. Math Games is the same timed-drill idea, minus the classroom: pick a level yourself, play, see your own numbers.
| Jogos Mate | Rocket Math | |
|---|---|---|
| How you'd actually get access | Just open the site — nobody needs to sign you up | A teacher, school, or parent has to buy a subscription first |
| How the practice is delivered | One format: the games, in your browser | Your pick of worksheets, an online tutor, or verbal partner drills |
| The unit of progress | A whole round — mixed operations, mixed numbers | One fact family at a time (e.g. every ×6) until it's automatic |
| Where the results go | Your own Stats page | A teacher's or parent's dashboard — that's who it's for |
| What it costs to keep using it | Nothing, ever | An ongoing subscription — see their price list for the current rate |
Feature comparison as of this page's last update — Rocket Math's exact features and free-tier limits change between versions, so check their current listing too.
No subscription. No paywalled game mode.
Rocket Math publishes a full price list rather than a single number — see rocketmath.com/rocket-math-pricing for current rates.
Rocket Math is unusual among the apps here in that it isn't really an app first — you can run it as printable worksheets, an online tutor, or verbal partner practice where two students quiz each other from a script. That flexibility is a real strength for a teacher building a classroom routine around it, and it's backed by a fact-family method (mastering every ×6 before moving to ×7, say) that's been refined over decades of classroom use.
None of that is a fit for someone who just wants to open a browser tab for sixty seconds. Math Games only has one format — the games themselves — but that format needs no setup, no worksheet to print, and no partner to practise with.
Every part of Rocket Math's model assumes a teacher, school, or parent is the one making the purchase and checking the dashboard — the student is the subject of the program, not the customer. That's the right design when the whole point is a parent or teacher staying in the loop.
Math Games has no one else in the loop by default. You're the one who opens it, the one whose Stats page it is, and the one deciding when to move up a level — there's no dashboard for someone else to check on you, because there's no one else it's reporting to.